

ABDUCTDODGESURVIVE
Summer 1987. An alien's ship breaks up over Kestrel Valley, scattering the twenty power cores it needs to fly. Drag to fly, hold the beam, and lift all twenty back into the sky. Seven nights, and by the last one the whole valley is hunting you.
SEVEN NIGHTSONE THUMBPLAYS OFFLINE
Hold the beam. Take what you need. Take a few things you don't.
ONE THUMB
No virtual stick, nothing to learn. Drag anywhere and the saucer follows your movement, not your fingertip. Settings adds a one-thumb Auto-Beam mode, and mirrors the beam button if you are left-handed.
TWENTY CORES
Two to four a night, and the valley notices. Spotlights first, then a helicopter the locals call Whirlybird, then radar trucks, and by Night 6 a roadblock run by people who do not officially exist.
SOUVENIRS
Boomboxes. VHS decks. An arcade cabinet, which is far too heavy. None of it helps him get home, and he takes it anyway, because he came here as a fan, not a thief.




Seven nights, twenty cores.
- NIGHT 1FIRST DESCENT
A quiet street at dusk. Two cores, and you learn that holding the beam makes you an easy target.
- NIGHT 2YARD SALE
A helicopter turns up, and this one has a name.
- NIGHT 3THE DRIVE-IN
Searchlights sweep the lot. If you can be seen, you can be hit.
- NIGHT 4RADIO SILENCE
Radar towers scramble what you can see. Knock them down before you go for the cores.
- NIGHT 5STORM NIGHT
The valley loses power, and the storm shoves your saucer around in the dark.
- NIGHT 6CHECKPOINT
A roadblock that is on no map, and ground crews firing missiles that lock onto you.
- NIGHT 7THE DEPARTURE
Nothing new. Everything from the first six nights, all at once.
FOREVER NIGHT
Finish the story and the valley keeps going. No cores to collect and no ending, just how long you can last and how high you can score. The further you got in the story, the more the endless nights throw at you.

MEET NEON
He named himself after a diner sign.
Where he is from, names are sounds, and his is four seconds of radio noise that nobody here can pronounce. So on his first night he borrowed the one word still lit on a diner sign. He learned this planet from its late-night television and came to visit on purpose, with a list of things he wanted to see. The crash turned a holiday into seven very long nights. He never speaks, and he cannot leave a good cassette behind.
READ THE WHOLE STORYSeven nights. One way home.
Free on iPhone. Twenty cores, seven nights, and one very heavy arcade cabinet.
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