Press Kit
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- TITLE
- Neon Encounter
- PLATFORM
- iPhone, iOS 15+
- DEVELOPER
- FLVN
- PRICE
- Free
- GENRE
- Arcade / single-screen
- RELEASE
- To be announced
- MODES
- Story (7 nights) + Forever Night
- IN-APP PURCHASES
- None at launch
- ENGINE
- Unity 6
- CONTACT
- press@neonencounter.com
DESCRIPTION
- ONE LINE
- A gray alien with a tractor beam has seven nights to get home, and cannot stop stealing boomboxes.
- SHORT
- Neon Encounter is a one-thumb arcade game set over a 1987 suburb. Fly a saucer, hold the beam to lift power cores out of people's gardens, and dodge an escalating manhunt across seven story nights, then keep going forever.
- LONG
- Summer 1987. Neon is a teenage alien who learned this planet from its late-night television and came to visit on purpose. The crash was not part of the plan, and now twenty power cores are scattered across Kestrel Valley. Every night he descends for another one; every night the valley gets better at stopping him. And every night he also takes a boombox, a VHS deck or an arcade cabinet, souvenirs from the gift shop of a planet he is about to leave for good. It plays with one thumb, needs no account, and runs entirely offline.
ART

KEY ART · NIGHT 7

ENVIRONMENT · KESTREL VALLEY

THE SAUCER

LOGO
Screenshots ship with the launch build. Captures from the final version will be posted here at release. Until then, email press@neonencounter.com for the current build, art at full resolution, or anything else you need.